Hisham is one of the key devs there. He started GoboLinux, htop and some more.
Personally I am not the biggest fan of lua as it really is such a light language in every sense of the word (meaning, syntax too and features - too light IMO). But it's good that creativity keeps pushing things forward.
I ported a mod I made to Teal when adding a feature was taking me way too long in regular Lua to get working correctly (I freely admit that I'm seriously crippled in my ability to write correct algorithms without being able to define types that I can enforce). This was before I had ever tried to use an LLM to code before.
Now that LLMs are a common thing for coding, modding communities (which in practice have a large number of people using Lua since quite a lot of the most widely modded games use Lua for mods) are having to adapt a bit to handle the influx of a huge number of mods from people who have never programmed before, which I tend to view as a good thing in the long run, but right now LLMs seem to be rather abysmal at writing reasonable Lua. There's a meme (in the original sense of the word) that you can tell when a mod is LLM generated because it will use pcall in ridiculous ways, seemingly because it's a lot quicker to abuse it as a retroactive control flow mechanism than to go back and add proper checks up front (and probably restructure the code in the process). Teal doesn't fully solve the underlying issue of LLMs apparently being very poorly trained on Lua but it does at least give a pretty good way of statically enforcing what the actual types it should be using are.
What difference does AI make? Teal simply gives you the option to add static types to your Lua code, to enable additional compile-time correctness checks.
Surely that’s useful, no matter whether you’re writing the code yourself or having an agent do it.
Controversial opinion, but new programming languages are desperately needed, _especially_ in the age of LLMs. Simply put, not all languages provide equal expressiveness, even if they're all Turing complete.
Personally I am not the biggest fan of lua as it really is such a light language in every sense of the word (meaning, syntax too and features - too light IMO). But it's good that creativity keeps pushing things forward.
It’s part of the big three Lua syntax flavours: Teal (Typescript-y), Fennel (Lisp-y), Moonscript (Ruby-ish)
2. I don't see anything wrong with coding for purely artistic purposes?
3. Presumably a static type checker would be quite helpful for LLMs, since it would help them catch lots of their mistakes.
[0]: https://github.com/teal-language/tl/blob/main/CHANGELOG.md#0...
Now that LLMs are a common thing for coding, modding communities (which in practice have a large number of people using Lua since quite a lot of the most widely modded games use Lua for mods) are having to adapt a bit to handle the influx of a huge number of mods from people who have never programmed before, which I tend to view as a good thing in the long run, but right now LLMs seem to be rather abysmal at writing reasonable Lua. There's a meme (in the original sense of the word) that you can tell when a mod is LLM generated because it will use pcall in ridiculous ways, seemingly because it's a lot quicker to abuse it as a retroactive control flow mechanism than to go back and add proper checks up front (and probably restructure the code in the process). Teal doesn't fully solve the underlying issue of LLMs apparently being very poorly trained on Lua but it does at least give a pretty good way of statically enforcing what the actual types it should be using are.
Surely that’s useful, no matter whether you’re writing the code yourself or having an agent do it.
Though, I am not really in the lua camp either. But I had to comment on the "only AI counts" transfigurative statement.
LLMs are already so incredibly capable and will only get better and faster with time.
Learning a new programming language just feels redundant now.