I think this is a bit of a simplistic mental approach. I've certainly seen a lot of "The engineer owns the outcome, AI is just a tool, don't release anything you don't vouch for."
However, I just don't think that's realistic. It's asking an author to suddenly become an editor. It's asking somebody who writes code to now read and debug others code.
It can actually be harder to find the the bug in a tricky piece of code than it can be to write your own correct code from scratch. I see AI introduce all sorts of bugs all the time in my personal projects that I would never introduce, and would never think to test for, especially around anything graphical.
> It's asking somebody who writes code to now read and debug others code.
This has been a big part of the job for anyone on a team for at least 20 years. I do agree that it’s the hardest and worst part of the job, and has now become the majority of the job for anyone who isn’t vibe coding. So, that sucks.
Anybody who has reviewed pull requests can tell you that sooner or later you approve a PR after many rounds of changes because it's finally "good enough".
Fighting with a robot to just do the damned thing is less fraught because they don't get offended by critiques but it takes more round trips to get them pointed in the direction you want.
> It's asking an author to suddenly become an editor.
I think that’s right, and what is needed. It still gives a significant speed up for coding, while still keeping the output human maintainable.
There is the idea that the agent will just produce binary code directly at some point. I don’t know if it ever comes to that but for now I’m in the ‘I’ve become an editor’ camp.
I think the answer is not to debug the code, but, when possible, to debug the outputs. The code may be considered to be a black box much of the time. (This is much more true for my hobby projects than my work projects.)
...because your work projects are bigger, there's only so big a black box can get before you lose all comprehension of it, and splitting it to smaller black boxes the shapes of which you keep refining is programming, and the part of it LLMs currently can't do
Ah, the "skill issue" argument again. Same crap aswhen everyonewas worshiping Musk 5-6 years ago, this time it's dario and altman with a claude/chatgpt mask. Crash can't come soon enough.
And why wouldn’t writing software be a skill issue? Yes, it’s an annoying meme, but we should expect that there are better and worse ways to write software. It would be weird if everyone got the same results regardless of experience.
I’m doubtful that the author’s recommendation always work, but I do some similar things and they do seem to help.
Not only that, but you really want it to be a skill. The book _Making Software_ describes skills as things you can get better at through practice, and talents as things you're born with.
I'd like to think the time and practice I've put into software engineering has made me better at it. If that's not true, then there's no reason to prefer senior or principal engineers with years of experience over newcomers.
Anyone who thinks they can produce high quality code from an LLM is mistaken about how to judge code. Trust me, I've seen enough PRs to last a life time. A lot of professionals wouldn't know good code if it slapped them in the face.
They produce good code when I'm personally reviewing them. There are a few other people who work with who likewise know how to review code and thus can get good code out of an LLM. There are, however, a lot of people who just accept the first slop that they get out of it and that's not good code.
The larger issue of good code isn't the actual individual lines, it's the overall architecture. And that's what I'm going to be reviewing first is, is this a good approach? Then the interfaces to other code is this a good interface. Get those two right and we can go back for the details. In a lot of cases, the LLM is plenty good at those details.
In some cases, an LLM is better than what I could do. Well, I suppose I can trace down all the locks in all the different special cases, and I have done that, but that was a huge amount of effort that I really don't want to repeat.
Note that I'm talking about recent models. If you're asking about the models of just one year ago, I would give a very different answer about the type of code an LLM produces.
>And why wouldn’t writing software be a skill issue
You've missed the point. Nobody doubts writing code well or badly is indeed a skill issue.
The question is that "once you account for all of the things you need to do to make the code very high quality, did vibe coding actually provide any real value?"
I'm certain there are guardrails that help bolster vibe coding but I'm equally certain that when ive prompted something important I usually have to redo it enough times that just writing it manually myself usually would have been quicker.
Then I watch other people who code who dump on that opinion and I see total slop. They just can't tell the difference.
My experience is that most people don't enjoy code review, which is why it must usually be actively encouraged and not just something that happens naturally.
Mechanically writing boilerplate is not enjoyable, and unfortunately in some languages and domains most of the coding is writing boilerplate. Machines can help with that no problem.
What is presumably enjoyable to most programmers is writing the parts where the actual magic happens. The translation of informal ideas into formal representation has beauty, like mathematics has beauty. Designing and implementing structures of code and data that are as simple as possible, but not simpler, is rewarded with a feeling of artisanal satisfaction and pride. Few things in life are as satisfactory as figuring out an elegant solution to a challenging problem.
None of the above are necessarily bound to the actual typing of words and symbols. AIs can help with all of them, and act as a genuine force multiplier. I would describe that as "responsible use of AI". Unfortunately, it seems that incentives are often against such use.
high quality code means boiling down code to its bare essentials, not spewing boilerplate. that means deleting code where you can and crafting good abstractions while leaving functionality intact.
if you find the ratio between typing and thinking to be very high then you're probably producing a lot of slop.
This is a common theme I find when I hear about people's AI coding success stories. Where they say "its good at X" where X might be "backfilling unit tests" or "writing boilerplate" I usually think "if you find you need to do X a lot youre definitely doing programming wrong.
Ive actually yet to hear an X applied to production code that doesnt make me think that.
Agree. These days, if you think you have a methodology that works better than others, you can actually try it / compare it and publish it so that others can replicate and critique your work. Articles like this one, that merely claim they've found the secret sauce, therefore should not carry much weight.
That wasn't the case with 00s agile / Uncle Bob stuff since proving that any of it was helpful was impossible - you just had to believe (and if you didn't believe there was something wrong with you!).
LLMs are not magical tools which take slop as input, and produce well thought out documentation and tests and code as a result.
Over the last year, LLM coding agents gotten pretty good. It's no longer "if your results suck, you gotta try the latest and greatest model". You can get capable results on a wide variety of tasks, with a wide variety of models, used in a wide variety of ways.
Exactly. Most restaurants you go to don't care about the food they serve you nor do they care about the products they use, as long as it doesn't harm their business. Same with groceries - manufacturers don't care, as long as what they sell you is acceptable and passes regulations. But once you go to a restaurant with standards, you can immediately tell the difference. I do not come from a wealthy family and even as such, I certainly prefer paying the higher price now that I can afford it.
When you’re required to approve thousands of lines a day (code you can’t possible understand), it certainly IS causing issues that didn’t exist before.
Every study I’ve seen correlates the use of AI with large increases in the number of bugs. Look at Amazon dialing back AI after massive outages. Microsoft patch Tuesday releases are bricking computers (they even managed to break notepad somehow). The rash of Facebook bugs also coincided with their move to AI. Leaks from Google have engineers saying AI either doesn’t save any time because it takes so to remote stuff or it causes breakages if they speed up.
These companies can afford to get the best devs. They have access to essentially unlimited token budgets. They have STILL fallen off a cliff in quality.
What more proof could there be that this isn’t sustainable?
So you're saying that LLMs let you accrue technical debt faster? I suppose that's like the fact that living on payday loans let you accrue monetary debt faster.
I agree that agents can produce decent code. In general, I don’t find agentic code beautiful but neither is most of the code I write. The code for ingesting CSV files into my ETL pipeline doesn’t have to be beautiful, it just has to work.
I think the bigger issue (like many things in software engineering) is a management issue. Once upon a time, I could take a look at the final output of a project and if it looked like a Ferrari on the outside, I could have some confidence that there was a good engine under the hood. OF COURSE THIS WASNT ALWAYS TRUE, but something that looked good, or was performant, or whatever, was a decent proxy for the code underneath being good. And with a smart human, there were ancillary things. Having spent 20 hours coding something, they probably thought through the edge cases that their manager, or product team hadn’t considered.
With AI, everyone’s output looks like a Ferrari, so it is hard to know what the internals are like.
A lot of people will probably look at this and say “well you need better management”, but better management has always been elusive in software engineering. Furthermore, reviewing AI generated code is soul crushing work and I don’t know who wants to do it.
In my guesstimate the number of good engineering managers out there is actually very very small and in practice, the best managers that I’ve seen are the ones who don’t think they are good managers, so they just set a very high hiring bar and hire people who don’t need much management.
I think there's a lot of setup and context required for an AI agent to consistently write good code. Once the agent has these guard rails in place I usually get great quality- far better than what I would write in most cases.
I think where things get dicey is being able to write in any language. I write and review code in many languages and frameworks I'm not fluent in, so it's hard for me to distinguish between working code and great code. I can spot when the fundamental logic is wrong, but when it comes to "best fit" choices I'm clueless.
The issue is that in order to have the agent write good code, you need to implement standard SWE best practices. But that also means a lot of manual intervention in terms of writing specs, checking acceptance criteria, and reviewing code. So you end up spending a lot of time on managing your agent, which means you won't get a 1000% productivity gain, you get maybe 50 or 100, possible less in some areas and with some issues.
A 1000% productivity gain is quite possible on solo greenfield projects.
At work, with a team and code reviews, the 50%-100% figure seems much more likely.
This can probably move towards the more spectacular productivity gains as the AI's output becomes more reliable, people realize this, and less time is spend on code review and cleaning up the output.
This is something I have been trying to get right as well. I've attempted to use lots of linting and things like strong typing, duplicate checks, cyclomatic complexity, and robust tests. However, I still happen to find issues, which requires me to look at the code (at least at a high level)
For example, I can say "Don't repeat yourself, and don't re-write helper functions" and I will even have a duplicate linter check, but inevitably the LLM will always want to re-write a similar yet slightly different helper function. Like it will always want to re-write something small like a trim() or a toString() function in every file.
I find that if I leave an instruction in AGENTS.md to "do not do X", there's a good chance the agent will forget it.
But if I add a separate post-implementation pass to "find and fix X" by the agent, it'll usually find and fix the issues.
So I've started doing it for everything from naming conventions to duplicate code to other problems. It does cost more tokens, but now I get less frustrated at having to fix basic issues in the PRs.
Have you tried something like "Always consult the utils/ package before writing helper functions. When adding a new generic helper function justify it in your design or PR description."
I have better luck telling it positive things rather than lots of "never do X" style things.
That's a good idea to give more positive instructions as opposed to negative instructions. I think you've stated it well, I suppose the problem with negative instructions is that the LLM doesn't know what to do instead.
"Never re-write a helper function" vs "Always search for helper functions before writing one" the "never... " one doesn't tell the LLM what to do, so it would have to make the logical leap from not re-writing to knowing that it should search. While it's a minor leap to make in isolation, I suppose stacking many negative rules in an AGENTS.md would assume that every time it will always make that logical conclusion on what to do.
I would say that it is like gardening. If you let them go havoc from the start, the weed will take over. If you keep focusing on removing the weed and enforce specific standards and practices over the code base and it keeps growing, over time LLMs start to suddenly follow that and they don't make so much slop anymore. At least that is my experience. But I force specific audit agent after every added feature which says them to force compliance with AGENTS.md and check the consistency with the code base.
I am getting really good results from claude. We have a 22-year old legacy system. The system is stable, but had issues as all legacy systems do. Claude has been great for modernizing the codebase, updating dependencies, auditing security, and rapidly adding new features. It has worked well with existing code style and patterns. Sometimes it is a little off-track, but overall it is pretty amazing.
When implementing new features or making large refactoring changes; I use the superpowers:brainstorming skill. That has consistent process which has worked really well. I alway review the code before merging, but most of the time there are few issues to correct.
I don't do 95% coverage, but I have increased it from 65% to about +80% and that is sufficient.
Lately, I've seen a couple responses to my comments which inquire about metrics. They seem strange and I wonder if they are bots. I just noticed this inquiry is from an account that is 11 days old. How does one benefit by adding bot comments in a forum like this?
If this is true, then you are not saving a lot of time. Because most of the time is spent evaluating various options and ways to implement the functionality. Even when you are reviewing, you ll have to do that. (With LLMs, this is even more feasible, because now you can actually implement some of the variants, and evaluate them).
But on the other side, you are saving from typing the code. So if you are really reviewing everything, then you are not saving much time. The alternative is that you settle for some local maximum during each review, that in long term won't necessarly translate to a globlal maximum or even a global "good enough" position...
I'm saving time. It's implementing features in a few hours that would have taken me weeks to implement. I can review code much faster than I can create well reasoned, implemented and tested solutions.
A sibling comment talks about needing a lot of setup and context for agents to produce good code. That’s both true and bizarre.
If the compiler that I write produces lousy code, I get bugs that I fix until it doesn’t.
And that is the most annoying thing about this revolution. It’s obviously powerful and transformative and I use in my job all the time.
But many, perhaps even most, purveyors seem intent on blaming their users when they have issues, rather than fixing their own bugs.
General model improvement is going a long way here, but basic things like “ensure you use good style and programming practices” really shouldn’t be a thing users need to put in any .md file.
A programming language spec is expected to be unambiguous. A compiler is expected to be deterministic. There are multiple ways to different outputs when compiling (optimizations, etc) but those are also meant to be well defined and deterministic themselves.
AIs are stochastic/probabilistic machines. Their big potential is in how they take malformed, incomplete, ambiguous inputs and come up with valuable and usable solutions.
You obviously don't need to put such things into .md files.
They are already present in the harness.
In my opinion there is all kind of worthless advice going around, including skills or prompts, where the authors have never benchmarked them against clean runs.
That said, when you are dissatisfied with specific aspects, it can be beneficial to request them as a separate review stage.
If AI is not lowering your code quality, you weren't very good to begin with. The point of AI is to increase your productivity tenfold while maintaining acceptable (but not great) code quality.
What do you mean the point of AI? The point of AI is to do whatever I tell it to do.
Its lack of “quality” (always invoked in a metaphysical sense) isn’t a problem for most of its uses. It can automate, research, build boilerplate, and test way faster than a human.
I'm quite happy with the process I've stumbled into:
1) Plan the hell out of everything. Aggressively have multiple agents weigh-in on that plan, in sequential waves. Don't skimp here.
2) Have subagents review every code commit.
3) Create tests for EVERYTHING. If something breaks you want it discovered immediately. Not just unit tests - use golden masters to ensure your UI doesn't break, etc, etc.
Nothing magical, but it gets me to a very stable dev system. And all I have to do is paste those three rules into my agent, and he does it all for me. It's not difficult.
Is your llm force pushing to main? If so, why are you allowing that?
No LLM will destroy any code base in any time frame without permission from an human operator. That person is responsible for allowing the code base being destroyed.
My manager expects stuff to be done 10 times quicker than 2 years ago, and that can't happen if I spend time understanding and fixing all code being pushed. At that point I might as well write it myself.
When I went down the path that the article advocates, I found that code quality improved but design quality suffered. Everything may have been implemented to spec, but that spec was Byzantine and the implementation was bloated.
Which perhaps isn’t a complete surprise in retrospect because it represents something of a return to the waterfall-y, micro-managed enterprisey style of software development that the agile movement was originally responding to.
A recent HN article (below) concluded that asking agents to do TDD wasn't particularly helpful. I hope there is more research on this because TDD will be slower, use more tokens and results in more code to review.
>
AI writes unmaintainable code - you can see that many projects don't accept it.
There also exist other good reasons why projects don't want AI-generated code, in particular
- because of unclarity of copyright status and consequences of AI-generated code
- because the project leader simply made the observation than many programmers who hand in AI-generated code care more about "getting things done" and "pushing through their changes" (possibly to boost their CV) instead of deeply caring about code quality
I have a suspect that the people who thing AI code is high quality are the same people that never cared about quality in the first place and now are advocating to stop even having code reviews
I think it's true that good, well tested code will have higher code coverage than crappy code.
But, above a certain point (which will vary from codebase to codebase), unit tests aren't meaningfully increasing confidence that the code is working.
I'd recommend focusing instead on the code being written in a pure 'functional core, imperative shell' to the extent that's possible. For that pure/functional part, 100% code coverage is attainable (& so not worth remarking on). For the impure parts, unit tests are probably using "mocks" just to get the code to compile anyway.
I am starting to think that AI fails most when used in a recursive loop, which is e.g. the case for software projects, research or long-form writing (books, papers): You start with a given state, give the AI a prompt to modify it, get a new state, then repeat. Each step introduces more AI generated data into the state of the system, which then again goes into the context for producing the next state. AIs pick up context probabilistically and they do not distinguish if data they operate on was produced by an AI or a human. I think how successful people are with AI depends on how much human steering they inject into the system at each step and how well represented their workflow was in the training data of the AI.
As a simple experiment, try giving AI a high level goal for your software and let it iterate on it by just repeatedly prompting it to continue, it will happily churn forever on the goal, turning the codebase into a useless spaghetti mess with very high probability, and growing it more and more without ever cutting anything back. That's what happens without human intervention regarding system state and manipulation. The main issues here are most prompts that are extremely underspecified ("fix the issue with the buttons on the main page") so AI will ingest context data it likely generated itself in a previous step and assumptions from its own training data, then act on that to produce a new state. Think of it like a random walk, the AI makes a small step in one random direction to achieve a goal, that brings the system to a new state which is now the basis for the next step, and so on. If there's no (or not enough) corrective action that pulls the system back to a known good reference state it will keep wandering in random directions.
That's the main issue, people have a hard time steering recursive, probabilistic systems, especially when they never look at the output of the system after each step and correct it. And let's be real, if you examine AI generated output in great detail after each iteration you're often better off writing the code yourself, so I would argue that the promised speed up of agentic development can only be realized if you stop inspecting every output of the system. And it seems we still haven't figured out how to specify the steering instructions that keep a system close to a given ideal state that allow unsupervised, recursive work on most codebases. I think some codebases are by themselves better suited for this as they provide a more rigid harness for AI development and exist in the training data (e.g. CRUD apps using RoR), whereas complex software that doesn't use rigid frameworks is at much higher risk of destruction by AI as there's no reference point in the training data that would hold the AI back from randomly walking to a garbage state.
And that's why people have such different views on agentic software development, some work on codebases that are better represented in the training data and so have great success using agentic tools on them, others work on software that isn't represented so well so AI does poorly on it. I don't think it's an issue with quality management, from my own experiments no amount of hand-written rules or system prompts will keep AI from destroying a codebase for which it doesn't have a strong idea how the code is supposed to look from its own training data in the first place. As another experiment, try giving AI strict rules about how to change code or introduce new features, it will always find a way around them or appropriate them in a maliciously funny way that you haven't anticipated. That's also an artefact of the training process, these systems aren't designed to say no or do nothing, they produce outputs to achieve goals and they will bend your rules to the greatest amount possible if it helps with goal fulfilment.
Maybe it’s addressed here, but LLMS will not produce better quality new code/systems/products than the persons prompting are capable of. Either by specing out in detail up front, or by a lot of interactive back and forth steering as it's built, or by having it copy some reference system.
I don't mind this, but this is not how this is being sold at all, and many folks use these tools to be lazy.
Wow what an opener comment thread. One thing is for sure, this is a very contentious topic lol. I have had this opinion since way before this ai boom; someone who pushes code to prod is responsible for what happens in prod with that code. This blogpost is very relatable
Folks need to look outside their box when evaluating these kinds of issues.
Software quality has been a solved issue in many realms of the digital industry - for decades. There are countless examples of high quality software producing the certainty and safety required to properly ship products.
The way you do it properly: review, review, review. Not just once, not just twice - but on a continual basis.
Take for example, the issue with safety systems engineering, SIL-4. You identify your requirements through analysis, you write your specs, you then write the tests that will prove the specs, and then you write the code. You apply the tests to the code to confirm that the code delivers on the specs.
But, you know what else you do? You do code coverage testing - meaning you don’t ship a single damn line of code that hasn’t been tested. This doesn’t guarantee that the code is correct, or ‘high quality’ - it does however prevent you from shipping untested code.
Then, you pass a review. Code quality reviews usually involve multiple-eyes-on-the-codebase sessions, where a diverse set of engineers read the code, line by line. It is evaluated on the basis of conformance to stringent, well defined coding rules and standards. Anything that doesn’t pass - goes back for analysis, specs, tests, coding, and then again .. the exact same review.
Then, you ship the code. But for safety systems you also have portions of the system that are there to do online tests - to ensure that the code is functioning on the hardware it is running on, as intended. In some cases these online tests run within a boundary of 10 milliseconds, or even less, shutting everything down within that time frame if something is unexpected - cosmic rays happen, bits get flipped, etc.
That’s a loose, generalization of the situation - but it describes the review, review, review process. Review is a constant, it is not a fixed frame - it is done on multiple frames.
To do code quality, one must be willing to check oneself before one wrecks oneself. Always. Constantly. Without fail, without hubris (there is an enormous amount of hubris in the software world), with humility and responsibility.
AI must be taught the same workflow by humans, enforcing it. If you vibe code some junk code and ship it - you failed to review it. Yes, that’s a lot of code to review that you just produce in an hour and a few tens of thousands of tokens. So? Fucking review it, kids.
There will be models that take this seriously. Use them to do the review. Review the review.
The human attention span must be applied to this review with as much rigor and autonomy - and, very important: agency - as possible. Human attention spans must, in a cyclic fashion, come as close to the actual clock cycles driving the software as possible.
Where you have a code quality issue in an AI-driven project, it is because the cycle of human attention to review and the cycles of the software system itself, are out of sync, not in harmony, and indeed in conflict with each other. Managers must learn to identify when that happens, and immediately add more review.
Too many times, arrogance and hubris ship faulty, buggy code - “it works on my machine!” - but there are countless examples in the pre-AI timeline which demonstrate how human arrogance and hubris are managed, cyclically, in a process designed specifically to erase it from the equation.
You are responsible for the code your AI generates for you. No, the cyclomatic complexity is not an excuse to ignore that responsibility. It is a duty - and the developers who will survive the AI onslaught are the ones who understand that responsibility. Same as it ever was.
You can have all the measures in place that are described in that post, and your code can still be bad. High unit test coverage tells you exactly zero about the solution itself.
And technical quality gates do not help if the human side lacks defense against slop code. If you don't have the right managers in place, the 2 years of experience vibecoder who ships a feature in 4 hours will always win against the 20+ year senior who actually looks at the code he is about to ship.
However, I just don't think that's realistic. It's asking an author to suddenly become an editor. It's asking somebody who writes code to now read and debug others code.
It can actually be harder to find the the bug in a tricky piece of code than it can be to write your own correct code from scratch. I see AI introduce all sorts of bugs all the time in my personal projects that I would never introduce, and would never think to test for, especially around anything graphical.
This has been a big part of the job for anyone on a team for at least 20 years. I do agree that it’s the hardest and worst part of the job, and has now become the majority of the job for anyone who isn’t vibe coding. So, that sucks.
Anybody who has reviewed pull requests can tell you that sooner or later you approve a PR after many rounds of changes because it's finally "good enough".
Fighting with a robot to just do the damned thing is less fraught because they don't get offended by critiques but it takes more round trips to get them pointed in the direction you want.
I think that’s right, and what is needed. It still gives a significant speed up for coding, while still keeping the output human maintainable.
There is the idea that the agent will just produce binary code directly at some point. I don’t know if it ever comes to that but for now I’m in the ‘I’ve become an editor’ camp.
I’m doubtful that the author’s recommendation always work, but I do some similar things and they do seem to help.
I'd like to think the time and practice I've put into software engineering has made me better at it. If that's not true, then there's no reason to prefer senior or principal engineers with years of experience over newcomers.
The larger issue of good code isn't the actual individual lines, it's the overall architecture. And that's what I'm going to be reviewing first is, is this a good approach? Then the interfaces to other code is this a good interface. Get those two right and we can go back for the details. In a lot of cases, the LLM is plenty good at those details.
In some cases, an LLM is better than what I could do. Well, I suppose I can trace down all the locks in all the different special cases, and I have done that, but that was a huge amount of effort that I really don't want to repeat.
Note that I'm talking about recent models. If you're asking about the models of just one year ago, I would give a very different answer about the type of code an LLM produces.
You've missed the point. Nobody doubts writing code well or badly is indeed a skill issue.
The question is that "once you account for all of the things you need to do to make the code very high quality, did vibe coding actually provide any real value?"
I'm certain there are guardrails that help bolster vibe coding but I'm equally certain that when ive prompted something important I usually have to redo it enough times that just writing it manually myself usually would have been quicker.
Then I watch other people who code who dump on that opinion and I see total slop. They just can't tell the difference.
That seems to be the primary difference I’ve found between people who embrace gen code and those who dont
The ones who dont, seem to like the physical act of typing, and that tends to cluster with people who write software all day
Mechanically writing boilerplate is not enjoyable, and unfortunately in some languages and domains most of the coding is writing boilerplate. Machines can help with that no problem.
What is presumably enjoyable to most programmers is writing the parts where the actual magic happens. The translation of informal ideas into formal representation has beauty, like mathematics has beauty. Designing and implementing structures of code and data that are as simple as possible, but not simpler, is rewarded with a feeling of artisanal satisfaction and pride. Few things in life are as satisfactory as figuring out an elegant solution to a challenging problem.
None of the above are necessarily bound to the actual typing of words and symbols. AIs can help with all of them, and act as a genuine force multiplier. I would describe that as "responsible use of AI". Unfortunately, it seems that incentives are often against such use.
if you find the ratio between typing and thinking to be very high then you're probably producing a lot of slop.
This is a common theme I find when I hear about people's AI coding success stories. Where they say "its good at X" where X might be "backfilling unit tests" or "writing boilerplate" I usually think "if you find you need to do X a lot youre definitely doing programming wrong.
Ive actually yet to hear an X applied to production code that doesnt make me think that.
That wasn't the case with 00s agile / Uncle Bob stuff since proving that any of it was helpful was impossible - you just had to believe (and if you didn't believe there was something wrong with you!).
Though arguably more of a process and judgement issue than skill.
What makes LLM-generated code a bit special there is that misjudging how to deal with it seems to be what most people do. So the default is broken.
Whereas in prior iterations of "skill issue", the default was working.
You don't think crash will happen because XYZ. You _wish_ for the crash because you are hateful of progress that you are not part of.
Microsoft 2000
> You _wish_ for the crash because you are hateful of progress that you are not part of.
Facebook 2008
> You _wish_ for the crash because you are hateful of progress that you are not part of.
Cryptobros 2013
> You _wish_ for the crash because you are hateful of progress that you are not part of.
Altman/Dario/Musk 2020-onwards.
There might be a trend here...
Over the last year, LLM coding agents gotten pretty good. It's no longer "if your results suck, you gotta try the latest and greatest model". You can get capable results on a wide variety of tasks, with a wide variety of models, used in a wide variety of ways.
1. they don't care
2. the rest of the team doesn't care
3. the powers that be actively discourage it because velocity.
LLMs let you move faster.
But it's not as if introducing them is the only reason your codebase isn't high quality.
Every study I’ve seen correlates the use of AI with large increases in the number of bugs. Look at Amazon dialing back AI after massive outages. Microsoft patch Tuesday releases are bricking computers (they even managed to break notepad somehow). The rash of Facebook bugs also coincided with their move to AI. Leaks from Google have engineers saying AI either doesn’t save any time because it takes so to remote stuff or it causes breakages if they speed up.
These companies can afford to get the best devs. They have access to essentially unlimited token budgets. They have STILL fallen off a cliff in quality.
What more proof could there be that this isn’t sustainable?
I think the bigger issue (like many things in software engineering) is a management issue. Once upon a time, I could take a look at the final output of a project and if it looked like a Ferrari on the outside, I could have some confidence that there was a good engine under the hood. OF COURSE THIS WASNT ALWAYS TRUE, but something that looked good, or was performant, or whatever, was a decent proxy for the code underneath being good. And with a smart human, there were ancillary things. Having spent 20 hours coding something, they probably thought through the edge cases that their manager, or product team hadn’t considered.
With AI, everyone’s output looks like a Ferrari, so it is hard to know what the internals are like.
A lot of people will probably look at this and say “well you need better management”, but better management has always been elusive in software engineering. Furthermore, reviewing AI generated code is soul crushing work and I don’t know who wants to do it.
In my guesstimate the number of good engineering managers out there is actually very very small and in practice, the best managers that I’ve seen are the ones who don’t think they are good managers, so they just set a very high hiring bar and hire people who don’t need much management.
I think where things get dicey is being able to write in any language. I write and review code in many languages and frameworks I'm not fluent in, so it's hard for me to distinguish between working code and great code. I can spot when the fundamental logic is wrong, but when it comes to "best fit" choices I'm clueless.
The thing is, if you follow SWE best practices indiscriminately, then you ll have a shit code base in no time.
There is no silver bullet, and no replacement for experience and mindfulness.
At work, with a team and code reviews, the 50%-100% figure seems much more likely.
This can probably move towards the more spectacular productivity gains as the AI's output becomes more reliable, people realize this, and less time is spend on code review and cleaning up the output.
This is something I have been trying to get right as well. I've attempted to use lots of linting and things like strong typing, duplicate checks, cyclomatic complexity, and robust tests. However, I still happen to find issues, which requires me to look at the code (at least at a high level)
For example, I can say "Don't repeat yourself, and don't re-write helper functions" and I will even have a duplicate linter check, but inevitably the LLM will always want to re-write a similar yet slightly different helper function. Like it will always want to re-write something small like a trim() or a toString() function in every file.
But if I add a separate post-implementation pass to "find and fix X" by the agent, it'll usually find and fix the issues.
So I've started doing it for everything from naming conventions to duplicate code to other problems. It does cost more tokens, but now I get less frustrated at having to fix basic issues in the PRs.
I have better luck telling it positive things rather than lots of "never do X" style things.
"Never re-write a helper function" vs "Always search for helper functions before writing one" the "never... " one doesn't tell the LLM what to do, so it would have to make the logical leap from not re-writing to knowing that it should search. While it's a minor leap to make in isolation, I suppose stacking many negative rules in an AGENTS.md would assume that every time it will always make that logical conclusion on what to do.
When implementing new features or making large refactoring changes; I use the superpowers:brainstorming skill. That has consistent process which has worked really well. I alway review the code before merging, but most of the time there are few issues to correct.
I don't do 95% coverage, but I have increased it from 65% to about +80% and that is sufficient.
Kindly share the metrics by which you evaluate the changes.
If this is true, then you are not saving a lot of time. Because most of the time is spent evaluating various options and ways to implement the functionality. Even when you are reviewing, you ll have to do that. (With LLMs, this is even more feasible, because now you can actually implement some of the variants, and evaluate them).
But on the other side, you are saving from typing the code. So if you are really reviewing everything, then you are not saving much time. The alternative is that you settle for some local maximum during each review, that in long term won't necessarly translate to a globlal maximum or even a global "good enough" position...
I'm happily vibing my own toy projects, but would prefer if the tech in hospitals is not vibe coded.
And I don't think it's plausible that the gap between those two is "well you just need to use it right".
If the compiler that I write produces lousy code, I get bugs that I fix until it doesn’t.
And that is the most annoying thing about this revolution. It’s obviously powerful and transformative and I use in my job all the time.
But many, perhaps even most, purveyors seem intent on blaming their users when they have issues, rather than fixing their own bugs.
General model improvement is going a long way here, but basic things like “ensure you use good style and programming practices” really shouldn’t be a thing users need to put in any .md file.
AIs are stochastic/probabilistic machines. Their big potential is in how they take malformed, incomplete, ambiguous inputs and come up with valuable and usable solutions.
Good defaults are expected in pretty much every other tool.
And “You just have to set it up carefully and properly” is pretty much saying that the defaults are never good enough.
They are already present in the harness.
In my opinion there is all kind of worthless advice going around, including skills or prompts, where the authors have never benchmarked them against clean runs.
That said, when you are dissatisfied with specific aspects, it can be beneficial to request them as a separate review stage.
Its lack of “quality” (always invoked in a metaphysical sense) isn’t a problem for most of its uses. It can automate, research, build boilerplate, and test way faster than a human.
1) Plan the hell out of everything. Aggressively have multiple agents weigh-in on that plan, in sequential waves. Don't skimp here.
2) Have subagents review every code commit.
3) Create tests for EVERYTHING. If something breaks you want it discovered immediately. Not just unit tests - use golden masters to ensure your UI doesn't break, etc, etc.
Nothing magical, but it gets me to a very stable dev system. And all I have to do is paste those three rules into my agent, and he does it all for me. It's not difficult.
No LLM will destroy any code base in any time frame without permission from an human operator. That person is responsible for allowing the code base being destroyed.
My manager expects stuff to be done 10 times quicker than 2 years ago, and that can't happen if I spend time understanding and fixing all code being pushed. At that point I might as well write it myself.
1. update my old open source projects by searching for and fixing defects, adding tests and documentation
2. working on my own agentic coding harnesses, using the coding harness I am modifying to update itself. I am tightly in the loop
Sure, not highly practical use of AI, but I am retired!
Which perhaps isn’t a complete surprise in retrospect because it represents something of a return to the waterfall-y, micro-managed enterprisey style of software development that the agile movement was originally responding to.
https://news.ycombinator.com/item?id=49605246
There also exist other good reasons why projects don't want AI-generated code, in particular
- because of unclarity of copyright status and consequences of AI-generated code
- because the project leader simply made the observation than many programmers who hand in AI-generated code care more about "getting things done" and "pushing through their changes" (possibly to boost their CV) instead of deeply caring about code quality
If an LLM makes a good codebase bad, you can't in good faith blame the coders. You blame the LLM.
Eh. I wouldn't focus on unit test coverage.
I think it's true that good, well tested code will have higher code coverage than crappy code.
But, above a certain point (which will vary from codebase to codebase), unit tests aren't meaningfully increasing confidence that the code is working.
I'd recommend focusing instead on the code being written in a pure 'functional core, imperative shell' to the extent that's possible. For that pure/functional part, 100% code coverage is attainable (& so not worth remarking on). For the impure parts, unit tests are probably using "mocks" just to get the code to compile anyway.
As a simple experiment, try giving AI a high level goal for your software and let it iterate on it by just repeatedly prompting it to continue, it will happily churn forever on the goal, turning the codebase into a useless spaghetti mess with very high probability, and growing it more and more without ever cutting anything back. That's what happens without human intervention regarding system state and manipulation. The main issues here are most prompts that are extremely underspecified ("fix the issue with the buttons on the main page") so AI will ingest context data it likely generated itself in a previous step and assumptions from its own training data, then act on that to produce a new state. Think of it like a random walk, the AI makes a small step in one random direction to achieve a goal, that brings the system to a new state which is now the basis for the next step, and so on. If there's no (or not enough) corrective action that pulls the system back to a known good reference state it will keep wandering in random directions.
That's the main issue, people have a hard time steering recursive, probabilistic systems, especially when they never look at the output of the system after each step and correct it. And let's be real, if you examine AI generated output in great detail after each iteration you're often better off writing the code yourself, so I would argue that the promised speed up of agentic development can only be realized if you stop inspecting every output of the system. And it seems we still haven't figured out how to specify the steering instructions that keep a system close to a given ideal state that allow unsupervised, recursive work on most codebases. I think some codebases are by themselves better suited for this as they provide a more rigid harness for AI development and exist in the training data (e.g. CRUD apps using RoR), whereas complex software that doesn't use rigid frameworks is at much higher risk of destruction by AI as there's no reference point in the training data that would hold the AI back from randomly walking to a garbage state.
And that's why people have such different views on agentic software development, some work on codebases that are better represented in the training data and so have great success using agentic tools on them, others work on software that isn't represented so well so AI does poorly on it. I don't think it's an issue with quality management, from my own experiments no amount of hand-written rules or system prompts will keep AI from destroying a codebase for which it doesn't have a strong idea how the code is supposed to look from its own training data in the first place. As another experiment, try giving AI strict rules about how to change code or introduce new features, it will always find a way around them or appropriate them in a maliciously funny way that you haven't anticipated. That's also an artefact of the training process, these systems aren't designed to say no or do nothing, they produce outputs to achieve goals and they will bend your rules to the greatest amount possible if it helps with goal fulfilment.
I don't mind this, but this is not how this is being sold at all, and many folks use these tools to be lazy.
Software quality has been a solved issue in many realms of the digital industry - for decades. There are countless examples of high quality software producing the certainty and safety required to properly ship products.
The way you do it properly: review, review, review. Not just once, not just twice - but on a continual basis.
Take for example, the issue with safety systems engineering, SIL-4. You identify your requirements through analysis, you write your specs, you then write the tests that will prove the specs, and then you write the code. You apply the tests to the code to confirm that the code delivers on the specs.
But, you know what else you do? You do code coverage testing - meaning you don’t ship a single damn line of code that hasn’t been tested. This doesn’t guarantee that the code is correct, or ‘high quality’ - it does however prevent you from shipping untested code.
Then, you pass a review. Code quality reviews usually involve multiple-eyes-on-the-codebase sessions, where a diverse set of engineers read the code, line by line. It is evaluated on the basis of conformance to stringent, well defined coding rules and standards. Anything that doesn’t pass - goes back for analysis, specs, tests, coding, and then again .. the exact same review.
Then, you ship the code. But for safety systems you also have portions of the system that are there to do online tests - to ensure that the code is functioning on the hardware it is running on, as intended. In some cases these online tests run within a boundary of 10 milliseconds, or even less, shutting everything down within that time frame if something is unexpected - cosmic rays happen, bits get flipped, etc.
That’s a loose, generalization of the situation - but it describes the review, review, review process. Review is a constant, it is not a fixed frame - it is done on multiple frames.
To do code quality, one must be willing to check oneself before one wrecks oneself. Always. Constantly. Without fail, without hubris (there is an enormous amount of hubris in the software world), with humility and responsibility.
AI must be taught the same workflow by humans, enforcing it. If you vibe code some junk code and ship it - you failed to review it. Yes, that’s a lot of code to review that you just produce in an hour and a few tens of thousands of tokens. So? Fucking review it, kids.
There will be models that take this seriously. Use them to do the review. Review the review.
The human attention span must be applied to this review with as much rigor and autonomy - and, very important: agency - as possible. Human attention spans must, in a cyclic fashion, come as close to the actual clock cycles driving the software as possible.
Where you have a code quality issue in an AI-driven project, it is because the cycle of human attention to review and the cycles of the software system itself, are out of sync, not in harmony, and indeed in conflict with each other. Managers must learn to identify when that happens, and immediately add more review.
Too many times, arrogance and hubris ship faulty, buggy code - “it works on my machine!” - but there are countless examples in the pre-AI timeline which demonstrate how human arrogance and hubris are managed, cyclically, in a process designed specifically to erase it from the equation.
You are responsible for the code your AI generates for you. No, the cyclomatic complexity is not an excuse to ignore that responsibility. It is a duty - and the developers who will survive the AI onslaught are the ones who understand that responsibility. Same as it ever was.
And technical quality gates do not help if the human side lacks defense against slop code. If you don't have the right managers in place, the 2 years of experience vibecoder who ships a feature in 4 hours will always win against the 20+ year senior who actually looks at the code he is about to ship.